Player 1 · Offense

Gridiron

Real NFL players. Your plays. Draw it, call it, run it.

New player?

Five drills. Two minutes. Then you're ready.

Ultimate Team

Pull cards in the Rip Shop. Cards become your players. Autos play better.

Select team

Select opponent

Kansas City Chiefs

OFF 73 · DEF 71
  • QBPatrick Mahomes71ACC 67ARM 80SPD 67
  • RBIsiah Pacheco72SPD 91ELU 59HND 65
  • WRRashee Rice78SPD 83RTE 84HND 68ELU 73
  • WRXavier Worthy81SPD 99RTE 81HND 71ELU 64
  • TETravis Kelce64HND 61RTE 60SPD 76ELU 64
  • DLChris Jones69RSH 74SPD 54TKL 63
  • LBNick Bolton67TKL 65COV 64SPD 78RSH 67
  • CBTrent McDuffie74COV 69SPD 87BAL 66
  • CBJaylen Watson72COV 69SPD 83BAL 65
  • SBryan Cook73COV 62TKL 88SPD 85BAL 63

Philadelphia Eagles

OFF 75 · DEF 75

You run every snap. Their drives play out off-screen: their offense versus your defense.

Quarter
Weather

2025 starters. Ratings from 2025 league data (nflverse: combine, PFR advanced stats, Next Gen Stats, season stats): percentile at his position; speed is his combine 40. Trades and injuries may lag.

Controls

Attack (landscape)

Attack left: pull right to throw. Left arrow runs downfield. The joystick stays bottom-left and TURBO, TRUCK and JUKE bottom-right either way.

How to play

Snap and throw

Call a play. Tap the field or press Space to snap. Pull back, let go: the ball flies to the spot you aimed. Lead a man into open grass. Aim at nobody, it's incomplete (or picked).

Easy mode: tap a receiver or press 1-4. His light shows how open he is.

Run

Joystick bottom-left, moves bottom-right, drag, or arrow keys. The QB can scramble too. New? Five drills on the setup screen.

Highlight catches

Most catches are clean. A contested ball thrown over him brings the leap; sure hands make it one-handed. Stretch throws bring the dive. Slow-mo, camera punch-in, booth goes wild. Dives reach farther but drop more.

Turbo, truck, juke

Hold Shift or TURBO to burst. Once the ring runs out, it's gone for the rest of the play; in turbo the runner trucks or jukes on his own when he needs to. TRUCK (Q) runs through people: size and turbo win. JUKE (E) sidesteps the closest man: elusiveness and speed win. Each lasts half a second, then resets. Break a tackle without a move: spin.

On fire

Three hot plays in a row (first down, 8+ yard catch, touchdown) and your offense is on fire. It lasts until a stop, a kick, or they score.

Defense

When they have the ball, call the coverage (man, zone or blitz) and pick a defender. Steer him, burn TURBO to close, and throw the HIT (Q) when you're on the ball carrier: it can jar the ball loose. SWITCH (E) jumps to whoever's closest to the ball. Rather not? Turn defense off in settings and their drives are simmed.

Ultimate Team

Your Rip Shop football cards are your players. Parallels, numbered cards and autos play better. Set your lineup on the field; tap a card to see its stats.

Climb a ladder of all 32 teams, weakest first; the top rungs want chase cards. Play a full season with playoffs, or ranked games against other players' teams. Wins pay Rip Shop cash and goals pay packs. Saves to your account when signed in.

Draw plays

Pick a player on the chalkboard, tap to drop route points, drag a dot to move him. Runs need a ball carrier and a lane. Plays save in your browser; a share code sends one to a friend.

Ratings

Ten 2025 starters per team, rated as percentiles at their position from real stats, shrunk toward average on small samples. Speed is the combine 40. QBs: completion over expected, depth of target. Receivers: separation, catch rate, yards after catch. Backs: broken tackles, rush yards over expected. Defense: pressures, coverage, missed tackles.

With defense off, their drives are simmed as one result: their offense versus your defense.